The general concept is that the character's life has had three broadly-defined "phases". Their background, which predisposed them to a certain career path. This is randomly determined, since none of us choose where we are born or how we are raised. Secondly is the character's first career, chosen by the player, from a list based upon the background. Finally, is the adventuring class, again, chosen by the player.
Background
Roll randomly (d12) for background, based on race:
Race | ||||
Background | Human | Dwarf | Elf | Halfling |
Warrior | 1-3 | 1-4 | 1-3 | 1-2 |
Ranger | 4-6 | 5-6 | 4-6 | 3-6 |
Rogue | 7-9 | 7-9 | 7-8 | 7-10 |
Academic | 10-12 | 10-12 | 9-12 | 11-12 |
Description and Benefits
The player selects two benefits from the options listed.
Warrior
Leads to careers that focus on combat, whether melee or missile.
+1 attack bonus with melee weapon
+1 damage with melee weapon
+1 attack bonus with missile weapon
+1 damage with missile weapon
Ranger
Background as some sort of woodsman.
+1 attack bonus with missile weapon
+1 Bushcraft
+1 Stealth
+1 Searching
Rogue
Tomb robbers, charlatans, and outright thieves.
+1 Stealth
+1 Tinkering
+1 Finding Traps
+1 Searching
Academic
A background leading to careers that are cerebral in nature or require special knowledge.
+1 LanguagesCraft, Lore, and Entertain are three new, fairly self-explanatory skills.
+1 Craft (Specific)
+1 Lore (Specific)
+1 Entertain
Next post will go into the careers, and (hopefully, ADD permitting) I'll close out with Advancements.
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