Warrior
- LevelTitleXPHD(d6+2)CombatDamage Dice (d6)1Sellsword01212Hero12,0002433Champion60,0003654Lord240,000487
Most of it is self
explanatory, except the last two. Combat is a total bonus that
can be used to modify the character's chance to hit or modify his
opponent's chance to hit. It can be split any way the player desires
and applies to all opponents equally. This bonus may also be applied
to damage, as a single bonus, not a bonus per damage die. If used in
this way, it can only be applied to a single opponent. Damage Dice
is the number of dice of damage the character deals on a
successful hit.
Level-specific
Abilities
Sellswords
Can not engage
fantastic opponents without magic weaponry.
Intimidating
Presence: A trained and seasoned warrior can be an intimidating
sight. When facing opponents with fewer HD than the warrior has
levels, he imposes a penalty on their rolls to-hit. This penalty is
equal to (warrior's level) – (opponent's HD). This penalty applies
to all opponents judged to be engaged in hand-to-hand combat with the
warrior. It should be obvious that this ability does not function on
opponents with HD equal to or greater than the warrior. At first
level it only functions against opponents with 1HD-x. Furthermore, if
the warrior's opponents are forced to make a morale check, this
modifier applies to that roll, as well.
Battle
Reflexes: Warriors may apply their level as a bonus to Initiative
rolls.
Hero
May engage
fantastic opponents without the aid of magic weaponry.
Furious
Assault: When fighting opponents with fewer HD than himself, the
warrior may divide his damage dice into individual attacks. These
need not be divided equally. Thus, a Hero ( 3 Damage Dice) is squared
off against 4 goblins. He can elect to make 3 attack rolls, each
doing d6 damage; 2 attack rolls, one doing 1 die and one doing two;
or make one attack with 3 dice damage.
Champion
Receives an
additional +1 to-hit and damage when fighting fantastic opponents.
Slayer: The
Champion selects one particular type of fantastic creature. He enjoys
a further +1 to-hit, on top of any other bonuses when fighting
opponents of the selected type. Additionally, once per battle with
the selected opponent he may double his damage dice.
Lord
Receives an
additional +1 to-hit and damage when fighting fantastic opponents.
Inspiring
Leader: The warrior is immune to fear. All allies with 15' of the
warrior are likewise immune to fear, and never check morale. Allies
beyond 15', but still within sight of the warrior, receive a +4 bonus
to fear and/or morale checks.
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