Fighter receive points, which I am calling Combat Prowess. They gain one point at each odd-numbered level, including 1st. Each round they may allocate these points to any of the following, in any combination:
- +1 to-hit, to a single attack
- +1 damage, to a single attack
- +1 initiative
- -1 AC
That's it. If you've read this blog for any length of time, you've surely noted my near manic desire to keep the "lowly" fighter relevant into higher levels. I still like some of my earlier ideas, while my fondness for others has waned. I like this approach because it is simple, it doesn't give away the farm, and it allows (forces?) the player to make tactical decisions each round.
As an aside, I would suggest having the player work out a "standard" use of his CP points, to help keep things moving during quick combat encounters.
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