It may have occurred to some of you that the amount of hp available to characters is quite small. I think that plays well with the combat system as a whole, plus it really fits with a grim-n-gritty S&S feel. Not to mention it speeds up combat. Now, before anyone gets ready to comment on that, let me say that this combat needs a little speed. Most opponents in combat are only going to score a point of damage 16% of the time. This is offset by tossing a few dice at the problem, but still, if everyone ran around with 30 or 40 hp it would take forever.
Still and all, I never intended it to stay "dead at 0" for PCs. I've always loved the way WFRP handled hit points, death, and critical hits. For as long as I have been trying to develop a complete game from Chainmail, I've been trying to implement a similar system. So, here it is, with a snappy name and all. Note that in most cases, the positive and negative mods will wash, or at least get close to it. I really wanted it to basically be a crap-shoot once a character is reduced to this point. He is at the mercy of the Fates.
I've updated the pdf to include this table. It is accessible from the link I provided in the previous post.
The
Overkill™ Table
Whenever
a player or important NPC is reduced to 0 hp they are essentially at
the mercy of their attacker. Any active defense they can muster is
wholly inadequate and my well be met with scorn and ridicule.
The
following Overkill™ conditions are immediately in effect:
Defense
Type is reduced by one category
The
character no longer gains any benefit from DEX
Each
time he suffers damage while at 0 hp, roll on the following table:
Roll Effect
0
> Invigorated Character's
hp reset to 1hp and Overkill™ conditions no longer apply
1 Providence The
character narrowly avoids a fatal blow.
2 Scarred The
character is scarred permanently. There is a 50-50 chance of a +1 or
-1 to CHAR.
3 Hobbled The
character's DEX is reduced by -1. This may be either healed magically
or through one complete month of rest.
4 Crippled As
Hobbled,
but may only be healed magically.
5 Dead The
character is killed instantly.
6
+ Ruined The
character is not only killed, but his body is utterly ruined as far
as any sort of resurrection is concerned.
Modifiers
- + CON
- + Armor (0 thru 6)
- + HD (not counting additional hp)
- – Damage suffered this round
- – Weapon Type (0 thru 6)
- – HD of opponent delivering Overkill™ attack
I'm also a fan of the WFRP damage system. (I'm running a campaign right now, in fact) I like what you've done here quite a bit.
ReplyDeleteThanks for the compliment, Ryan. I like the mix of the "safety net" of traditional hp and the "shit just got real" factor.
ReplyDelete