A Living Map of Oath and Origin
Knighthood in Aranor is not uniform. It is shaped by soil, by sovereign, by silence. It is a system of testimony—where every duel, every command, every refusal to kneel becomes part of the myth. All of the knightly traditions value honor, courage, and integrity. They are all expected to defend the defenseless, uphold the laws and interests of their nations, and bring honor to their sovereigns.
Understanding the Different Knights
As the saying goes:
A knight of the Realm sleeps in his armor.
A knight of Luvia has to don his armor.
A knight of Coraniz doesn’t own armor.
I don’t write these traditions to balance mechanics. I write them to honor legacy. To give players a way to act with meaning, or to hesitate with purpose. And maybe, just maybe, to remember that even silence can be sacred.
The Triune Realms: Chourdulay, Avoria, Marlahn
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| A Knight of the Realm |
single combat and formation warfare. As they rise, they hone leadership and tactical skill—not just to fight, but to command with clarity and conviction.
Knights may dedicate themselves to one of several ideals:
- Knights of the Faith: Sworn to a church. Even across differing faiths, they consider one another brothers. It is bad form—almost sacrilege—for one church to send its knights against another.
- Knights of the Realm: Sworn to defend the triune realm itself. They answer only to the Council of Three, a body of Preceptors—one from each kingdom—who adjudicate all petitions for aid. Even a king must petition the Council, and it is the Council who decides not only if aid is granted, but which knight is chosen.
Knighthood here is not just martial—it is mythic. A living testimony of unity across borders.
Luvia: The Bucolic Blade
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| A Luvian knight in the vinyard |
- Manorial Knights: Low-level nobility who manage estates, train local levies, and defend holdings. They are expected to hold their own in combat, but they are not famed warriors.
- Knights of the Realm: Elite defenders of the king and capital.
Luvian knighthood is quieter, more pastoral. Less about glory, more about guardianship.
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| A flamboyant Corani knight |
Corani knighthood is theatrical, passionate, and steeped in personal myth. These knights excel in duels,
courtly intrigue, and public spectacle. They are brave—dangerous, even—but ill-suited for brutal battlefield engagements. They do not lead units. They inspire them.
Their cloaks are elaborate, their blades engraved, their oaths poetic. They are the Three Musketeers to Chourdulay’s Round Table. And when they fall, they fall with style.
Knighthood in Aranor is not a system to be balanced or a trope to be borrowed. From the battlefield-tested discipline of the triune realms to the pastoral stewardship of Luvia and the flamboyant dueling culture of Coraniz, each knight carries a different cadence. Some wear their oaths like armor. Some swear them like poetry.
These traditions aren’t just backdrop—they’re invitation. To play with purpose. To act with legacy. To let every duel, every refusal, every moment of hesitation become part of the myth. And in that myth, to find something enduring.
Not just a knight.
A testimony.



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