This is where it begins, my "journey" with One D&D. I don't care for that name, so I will be using D&D 2024, or when the context is understood, simply 2024.
Briefly stated, while I will forever adore the LBBs, I never played with only the first three. When my gaming career started, we already had the first three supplements, as well as Strategic Review and maybe a few issues of the Dragon. I grew up with class abilities and variable weapon damage (although I still love the elegance of all weapons doing d6). My point is, class abilities are baked into my gaming history. That's why games like GURPS or Runequest, while I love how they read, will never move me like D&D does.
Enough of that. I'm posting about 2024. But first, something about how we got to 2024, specifically, 2014. Read my previous post for context. I had developed the idea in my head that 5E had much more in common with the rules-as-law approach of 3.x, and I wasn't interested. I developed this impression mainly to retcon my agitation with Hasbro. My initial feelings on 5E were very positive when I got it. Then, recently, I started learning that I was laboring under a false assumption. So, I bought the 2024 core books.
So far, I am liking what I see. I still have a lot of reading to do, but my initial impression is that it's sort of moving the LBBs forward. It almost feels like they started with the spirit of the game in 1975-76, and added the best-of-the-best changes from then until now. I know that sounds weird, but I know what I mean. It just feels more open, more free, than 3.x or 4E. Don't get me wrong, those editions have a lot that I like, too, just not enough to achieve long-term attention from me.
Anyway, this is just a rough and dirty first thought. Almost like a place holder that will hopefully lead to something more regular. If anyone is still with me after my five year hiatus, I'd love to know. If it's not too much to ask, please drop a comment and say hi.
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