Call off the search. I have escaped the clutches of the dire time-villain known as the Christmas Peak.
Quick recap: I've been working 70+ hours per week since the beginning of November, so my reading time has been highly restricted. I've read some, but more as some relaxation before collapsing into a fitful slumber. I've briefly touched on several titles. My gaming ADD has an absolute field day under these conditions. Probably the runner-up for Biggest Interest Piquer (I made that word up, it isn't misspelled, so don't look) was . . .
I love to read and think about Burning Wheel. I also love the hack Luke Crane came up with for Mouseguard. In practice, BW is too story-oriented for me, while paradoxically, it is extremely crunchy. A lot of moving parts, which depend on each other to a (much too) large degree. Torchbearer, though seems like viewing BW through a D&D lens. I didn't read all of it, let alone play it, but I did like what I did read.
Which brings me to the current focus of my creative energies . . .
These are my copies, and not some pic of someone else's I snagged. Go me! |
So, I am fully, firmly, and committedly in the 5E camp. I haven't dug too deeply into my hardbacks yet, but I have previously been reading the basic rules pdf. I want to give my initial impressions, though. Let's get started, shall we?
Nostalgia
Don't rally the villagers and dole out torches and pitchforks here, but I ordered these off Amazon. I don't have a local FLGS. There is a comic shop that probably carries it, as well as a shop that caters almost exclusively to Games Workshop miniature guys. They are both rather tightly focused on their core market (read: elitist), so I don't frequent them very much (read: not ever since the first time). My only other options were Books-A-Million and Barnes & Noble, which are every bit the chain-store giants that Amazon is, and they don't discount shit. How does this equate to the "Nostalgia" heading?
Well, as a younger man, I had to save allowance for D&D swag. I also had to either wrangle a ride to a game store, or order by mail. (Incidentally, I acquired a set of those old soft plastic dice by mail, as well as Eldritch Wizardry) That meant time spent in sweet, maddening anticipation. Waiting for my shipments from Amazon (they were all shipped separately), was very reminiscent of that anticipation. It was an awesome way to get into these books.
Taken as a Whole
My feeling at this time is that this really is a melding of all that has gone before.
It has the obvious roots in the LBBs, shared by all editions, in the concepts of the six stats, hit points, classes and levels.
Philosophically, it has the smoothness of B/X in its operation, ease of play, and ease of DMing.
Its debt to AD&D I will discuss in the DMG heading.
From 2nd Edition we get kits, streamlined, balanced, and standardized in the form of Backgrounds. This new edition seems to evoke 2nd Edition to me somehow. The move from the baroque language of 1st Edition to the smooth, easy-reading of language of 2nd Edition is mirrored here. 5th Edition is much more pleasing to read than either the law-tome known as 3.5 or the tech manual of 4th Edition. It also uses the concept of colleges of magic and clerical domains, first appearing here.
From 3rd and 4th it draws concepts that unify and streamline. Ascending AC allows a much more unified mechanic. In a real way, the to-hit roll simply becomes another skill roll. The three saves being based on stats, found in 3.x, became the six stat-based saves of 5th. The idea of Feats was born in 3.x. Their appearance in 5th is much better implemented, and entirely optional.
4th even offers useful tidbits. The "rest" structure is alive and well, which I do like (blasphemy? Perhaps). One of the most irritating disconnects in D&D, for me, has always concerned hit points. On the one hand we're told the bulk of the damage a character takes represents minor nicks, close calls, and general fatigue. Yet, if depending on natural healing, it could take weeks to recover from a couple of fights. I have always liked the idea of regaining a chunk of hit points following a chance to catch your breath, take a pull from a wine flask, and slap on a bandage or two.
So, that is my thumbnail sketch of what got us here. I think I'm going to split my initial impressions into another post. I'm going to do it right now, so this isn't going to be one of those time I tease you with something I never deliver. Promise.
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