Thursday, May 31, 2012

BtPG Classes

Here's some updated class info, including the aforementioned XP charts. The "Fights As/Defends As" columns refer to the character's ability to be an extremely dangerous opponent at higher levels, regardless of equipment. I want to model the notion that a 6th level Might character, for example, is someone you just do not want to fuck with. I'm not sure if this is the best way to do it, but it's the first way I'm going to try.
Obviously, the first attribute increase is to one of the two attributes that are tied to the class. The second, "Any Other" bonus may be applied to any attribute, but may not raise any attribute above +3. Attributes higher than that are reserved for gods, legends, and the heroes of tragedy.


Might
Adds STR in combat
Subtracts DEX from opponent's HD in combat
May divide HD among multiple opponents
May wear any armor
May use shields
May use any weapons (including intelligent swords)
May use magical scrolls written for Might characters

Adventurers of Might could be called Fighting-men, Rangers, Skalds, Samurai, Paladins, Knights, Barbarians, Soldiers, Mercenaries, etc.

Level
Experience Points
Hit Dice (HD)
Fights as...
Defends as . . .


Attribute Increase
1
0
1+2
Same
Same

2
2000
2
Same
Same

3
4000
3
Same
Same

4
8000
4
+1 Category
Same
+1 STR or CON
5
16000
5+1
+1 Category
Same

6
32000
6
+1 Category
+1 Category

7
64000
7+1
+2 Category
+1 Category

8
128000
8+2
+2 Category
+1 Category
+1 Any Other
9
240000
9+3
+2 Category
+2 Category

10
360000
10+1
+2 Category
+2 Category



Mien
May only wear Light Armor
Subtracts DEX from opponent's HD in combat
May Dodge melee attacks (see Combat rules for details)
Adds CHAR to Influence and Reaction checks
Adds DEX to Initiative
Subtracts DEX from hits received (not from opponent's HD)
Only Surprised on a roll of “1”
May only use Light Weapons
May attempt to use any magic items (subject to failure roll)
Automatically fights

Adventurers of Mien could be thought of as Thieves, Rogues, Scouts, Bards, Acrobats, Entertainers, Smugglers, Bandits, Outlaws, etc.

Level
Experience Points
Hit Dice (HD)
Fights as...
Defends as . . .


Attribute Increase
1
0
1
Same
Same

2
1200
2
Same
Same

3
2400
2+1
Same
Same

4
4800
3
Same
Same
+1 DEX or CHAR
5
9600
3+1
Same
Same

6
20000
4
Same
Same

7
40000
4+1
Same
Same

8
60000
5
Same
Same
+1 Any Other
9
90000
5+1
+1 Category
Same

10
125000
5+2
+1 Category
Same



Magic
Adds INT to number of spells known
Adds WIZ to Casting Rolls
May only use a dagger or quarterstaff
Any other weapons used roll on “Brawling” row (But see below)
May use one-handed magic swords beginning at 5th level
May not wear armor, nor use shields
May use any non-weapon/armor magic items

Adventurers of Magic could be thought of as Wizards, Sorcerers, Diviners, Summoners, Fortune Tellers, Soothsayers, etc.

Level


Experience Points


Hit Dice (HD)
Fights as...
Defends as . . .


Attribute Increase
1
0
1
Same
Same

2
2500
1+1
Same
Same

3
5000
2
Same
Same

4
10000
2+1
Same
Same
+1 INT or WIZ
5
20000
3
Same
Same

6
35000
3+1
Same
Same

7
50000
4
Same
Same

8
75000
5
+1 Category
Same
+1 Any Other
9
100000
5+1
+1 Category
Same

10
200000
5+2
+1 Category
+1 Category



1 comment:

  1. Typo: The last line under the Mien class just sor of trails off. It should read: "Automatically attacks +1 Category and +1/2 (rnd down) Level HD when attacking opponent for first time". That could be a backstab, but it can just as easily be face-to-face as a lithe swordsman suddenly leaps into violence.

    Also, there is a typo on the Mien and Magic tables. Delete the "Defends as . . . +1 Category" from Magic level 10 and add it to Mien level 10.

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