Obviously, the first attribute increase is to one of the two attributes that are tied to the class. The second, "Any Other" bonus may be applied to any attribute, but may not raise any attribute above +3. Attributes higher than that are reserved for gods, legends, and the heroes of tragedy.
Might
Adds STR in combat
Subtracts DEX from opponent's HD in
combat
May divide HD among multiple opponents
May wear any armor
May use shields
May use any weapons (including
intelligent swords)
May use magical scrolls written for
Might characters
Adventurers of Might could be called
Fighting-men, Rangers, Skalds, Samurai, Paladins, Knights,
Barbarians, Soldiers, Mercenaries, etc.
-
LevelExperience PointsHit Dice (HD)Fights as...Defends as . . .
Attribute Increase101+2SameSame
220002SameSame
340003SameSame
480004+1 CategorySame+1 STR or CON5160005+1+1 CategorySame
6320006+1 Category+1 Category
7640007+1+2 Category+1 Category
81280008+2+2 Category+1 Category+1 Any Other92400009+3+2 Category+2 Category
1036000010+1+2 Category+2 Category
Mien
May only wear Light Armor
Subtracts DEX from opponent's HD in
combat
May Dodge melee attacks
(see Combat rules for details)
Adds CHAR to Influence and
Reaction checks
Adds DEX to Initiative
Subtracts DEX from hits received (not
from opponent's HD)
Only Surprised on a roll of “1”
May only use Light Weapons
May attempt to use any magic items
(subject to failure roll)
Automatically fights
Adventurers of Mien could be thought of
as Thieves, Rogues, Scouts, Bards, Acrobats, Entertainers, Smugglers,
Bandits, Outlaws, etc.
-
LevelExperience PointsHit Dice (HD)Fights as...Defends as . . .
Attribute Increase101SameSame
212002SameSame
324002+1SameSame
448003SameSame+1 DEX or CHAR596003+1SameSame
6200004SameSame
7400004+1SameSame
8600005SameSame+1 Any Other9900005+1+1 CategorySame
101250005+2+1 CategorySame
Magic
Adds INT to number of spells known
Adds WIZ to Casting Rolls
May only use a dagger or
quarterstaff
Any other weapons used roll on
“Brawling” row (But see below)
May use one-handed magic swords
beginning at 5th level
May not wear armor, nor use shields
May use any non-weapon/armor magic items
Adventurers of Magic could be thought of
as Wizards, Sorcerers, Diviners, Summoners, Fortune Tellers,
Soothsayers, etc.
-
Level
Experience Points
Hit Dice (HD)Fights as...Defends as . . .
Attribute Increase101SameSame
225001+1SameSame
350002SameSame
4100002+1SameSame+1 INT or WIZ5200003SameSame
6350003+1SameSame
7500004SameSame
8750005+1 CategorySame+1 Any Other91000005+1+1 CategorySame
102000005+2+1 Category+1 Category