Anyway, I'm going to develop it along the lines of the small-kingdom concept I discussed in this thread. I'll also be trying out the Welsh Piper's Hex-based Campaign Design.
Speaking of it being gritty S&S, I've come to realize something. I don't want pure, true-to-the-sources S&S. I want an S&S style, but I don't want to throw out the baby with the bathwater. I still want some classic D&D tropes. Some. For example:
- I don't want the chief adversaries to be limited to humans. I want monsters.
- I don't want to have to make up some horror lost to time, in order for the adventure to truly have a monster.
- At the same time, I don't want to have to consider the implications of orcs having their own nations. Monsters exist, but mainly as antithesis to civilization and the forces of Law. They are the Bad Guys, and are not to be trusted.
- Lastly, I want to allow for good, old-fashioned dungeon crawls. I don't want every adventure to be a case of sneak-in-without-getting-caught, grab the loot, and run-out-before-we get-killed.
PS> The name is pronounced EYE-loria.