I adore Harn. Simple and to the point. Sure, it's not for everyone or every game, but I love it. At one time I had a LOT of Harn material: the Harnic boxed set, the Ivinia boxed set, all of the Encyclopedia Harnicas, the Kaldor module, the Melderyn module, and 100 Bushes of Rye and Dead of Winter adventures. I also had Nasty, Brutish, and Short. All of this was before a house fire destroyed very nearly all of my gaming collection.
I ran a short-lived campaign centered on Trobridge Inn whilest living in Atlanta. We used GURPS 3rd Edition and conversion notes I found somewhere. It was fun, but we ultimately found GURPS too frustrating.
I have nothing against HarnMaster, having owned the 2nd and 3rd editions, along with HarnMaster Magic, pre-fire. I really like the rules set, but have no problem with the idea of using something else with a Harn campaign.
The point to this is simple: I'm rolling some ideas around for a Harn campaign using a rules set I've never talked about before (at least not to you lot). I apologize for the mystery. I promise I'm not gratuitously amping the drama, I just don't want to give away too much, too quickly. In truth, I found the key to the first stumbling block only this evening.
I really hope I can maintain some steam with this, if for nothing else than to collect some notes that I can refer back to when my mood swings around. And around.
Showing posts with label Harn. Show all posts
Showing posts with label Harn. Show all posts
Monday, September 29, 2014
Tuesday, January 17, 2012
Call me crazy, but . . .
I love Harn. I even love Harnmaster, but it cuts against the grain of my current minimalist leanings. The Harn setting, though, is so cool. This isn't meant to be a review or even some sort of "things I love" post. I just wanted to establish that I do indeed have a long lasting and deep love for the setting.
Here's the crazy part: the last day or two I have been thinking about what a nice fit Risus would be. I know Risus is supposed to be all about fast silly fun, a beer-and-pretzels one-off thing when there is a problem with the regular game. There are, however, many examples of house rules for bringing a more serious tone to the game. I haven't explored them very much, only enough to get this crazy idea.
I have read Harnmaster. I've also seen a pretty good set of conversion rules for using GURPS in Harn. One thing common to both situations is that in such a detailed setting, it really means something to be a certain "profession" from a certain area. There is quite a lot to being a minor Kaldoric noble, or an Ivinian Huscarl, or a Shek P'var. What ends up happening is that by the time you've selected the combination of skills/advantages/perks/flaws/whatever to adequately describe the broad strokes of the character's profession and social background, there is nothing left to describe the nuances.
With Risus Kaldoric Noble (4) paints a complete picture of that aspect of the character. It covers everything it means to be a Kaldoric Noble. Almost as importantly, it can be applied in a nuanced way, thus it also fills in the broad strokes with the subtle shading that brings a character to life.
I like this idea.
Here's the crazy part: the last day or two I have been thinking about what a nice fit Risus would be. I know Risus is supposed to be all about fast silly fun, a beer-and-pretzels one-off thing when there is a problem with the regular game. There are, however, many examples of house rules for bringing a more serious tone to the game. I haven't explored them very much, only enough to get this crazy idea.
I have read Harnmaster. I've also seen a pretty good set of conversion rules for using GURPS in Harn. One thing common to both situations is that in such a detailed setting, it really means something to be a certain "profession" from a certain area. There is quite a lot to being a minor Kaldoric noble, or an Ivinian Huscarl, or a Shek P'var. What ends up happening is that by the time you've selected the combination of skills/advantages/perks/flaws/whatever to adequately describe the broad strokes of the character's profession and social background, there is nothing left to describe the nuances.
With Risus Kaldoric Noble (4) paints a complete picture of that aspect of the character. It covers everything it means to be a Kaldoric Noble. Almost as importantly, it can be applied in a nuanced way, thus it also fills in the broad strokes with the subtle shading that brings a character to life.
I like this idea.
Subscribe to:
Posts (Atom)
