Thursday, March 31, 2011

2d10 To-Hit

OK, so using the dice probability link I have listed at left, I have converted the 2d6 hit probabilities from Chainmail to a 2d10 table. I eyeballed some of the numbers that didn't jive properly. The expanded range let me tweak the armor types a little, too.
The table (and at this point, that is all it is) is uploaded to my google docs. If anyone takes a look at this, please give me your feedback. Thanks.
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