Monday, May 25, 2015

Breaking My Own Convention

There is a game, a game I've never talked about. I absolutely love this game. The reason I've never talked about it is that it violates one of my principle desires in a rules system: it isn't freely available. Even D&D is free now, so this is a bit of a sticking point. It is OGL, though, so maybe that's worth something. Anyway, the game is . . .

I have admired this game from afar for some time. Quite some time. I really dig the art, and just the "feel" of the game. Something about it just feels so much like AD&D to me. No matter how many times I flirted with it over the years, I never really reached critical mass with it. Ascending armor class and base attack bonuses give me 3.x flashbacks right out of the gate. So, I would flip through it wistfully, but never sank my teeth into it.

Well, it isn't 3.x. It is built on the OGL, but apparently not the SRD. It has no interest in touting compatibility with 3.x. In fact, in some ways, it sits somewhere between OD&D and AD&D, power level wise, as near as I can tell. I'm currently perusing a couple of modules (praise to the powers that be, they refer to them as "modules"!) and so far the most significant stat I've seen in an NPC is a 16. One time. The baseline for character generation is 3d6 arrange to suit.

Something I have always liked about the system are the character classes. There are a slew of them, which admittedly is a love/hate thing for me, but you can't have an AD&D experience without them. I feel the fighter is underpowered (of course), but easily fixed. Plus, and a BIG plus, the ranger is non-casting. He's just a badass in the woods. As he should be.

There are no feats or skills. Skills are covered by the SIEGE engine mechanic. I am quite certain that if you read passed the logo above, you already have an interest in C&C and thus are familiar with the SIEGE engine. Having not played the game, I can't comment on either the rapture of such a flexible and elegant system, nor on the supposed burden it promises to some readers. Apparently one loves it or one hates it. I remain undecided in fact, but love it in theory.

One thing I have seen talked about is the math. It seems the game is based on the underlying math of 3.x and there is a concern that it breaks down at higher levels. I am interested in this, in an academic sense. It is doubtful I will ever have a group to explore the system with, let alone get to high enough level that the system begins to unravel. I am curious, though.

So, there it is. My secret revealed. I love a game that isn't free. I almost forgot to mention another selling point for me. This is a little silly to some perhaps, but meaningful to me. Troll Lord Games is based in Little Rock, AR. I am a Southern boy, born and bred, and I like the fact that a game I like comes from the south. I'm not sure if the Chenault boys are from the south, but their game is, which gets it marks from me.

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