I am on a less-is-more kick again. My B/X reading led me back to Delving Deeper and I have been having some minimalist house rule ideas (a seeming oxymoron).
Here's the skinny: attacks come in one of three "modes"
- Weapon/Shield -1 AC
- Two Weapons Roll 2 damage dice, keep the one you want
- Two-handed/Heavy Weapon
Furthermore, Fighters use a d6+1 for damage, regardless of weapon. Clerics and thieves use a d6, and magic-users use a d6-1. Anyone can use any weapon, but only Fighters can employ magic weapons to their fullest.
That's it for now. More to follow.