Warrior +1 to-hit regardless of class. This is a one-time bonus.
Ranger +1 to Bushcraft
Rogue +1 Additional skill point at 1st level
Academic +1 to Language skill
I'll admit, these don't seem completely balanced to me. The Warrior is the most useful, especially for characters that aren't going to be fighters. The Rogue career would allow the specialist to place his bonus wherever desired, while the Ranger and Academic get very specific bonuses, which will only come into play in specific situations. Unfortunately, I couldn't really think of another way without getting into either stat bonuses, which would be too much for a background system, or adding skills just so the background system would have something to work on, which is rather self-serving. Ultimately, what that means to me is that the Basic Career Class should be randomly determined. Roll on the following table:
Human Dwarf Elf Halfling
Warrior 1-3 1-4 1-3 1-3
Ranger 4-6 5-7 4-7 4-7
Rogue 7-9 8-10 8-9 8-10
Academic 10-12 11-12 10-12 11-12
|The iconic Dwarf Trollslayer|
As for the specific careers, they can be randomly determined, but I think the player should choose. The choice should be guided by common sense. The further removed from the character's class, the more the player should do to explain the choice. I would be very tempted to not attach any particular mechanics to them. Leave the player to find ways to use the specific career in play.
So, there it is. I tried to keep it mechanically simple. I just wanted a way to hook the characters into the setting. I'm interested in hearing any thoughts, but most especially from anyone that is into LotFP and the Old World.