tag:blogger.com,1999:blog-8604481147223427499.post1099735813634055578..comments2024-03-28T23:01:35.551-05:00Comments on Beyond the Pale Gate: Some (Very Early) Thoughts on Dungeon WorldDavidhttp://www.blogger.com/profile/17820010482226879079noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-8604481147223427499.post-83724480242748038152014-03-24T11:26:49.700-05:002014-03-24T11:26:49.700-05:00Ah, okay. Now I got you.Ah, okay. Now I got you.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.comtag:blogger.com,1999:blog-8604481147223427499.post-67164091266024084812014-03-23T10:43:22.508-05:002014-03-23T10:43:22.508-05:00Actually 6- doesn't mean using Rule Zero, but ...Actually 6- doesn't mean using Rule Zero, but it means the GM must use a move.<br />In this case a <b>hard move</b>: if the trap deals damage, the GM will do a <b>Deal Damage</b> move.<br /><br />In addition, if the PC is considered dying, this triggers the <b>Last Breath</b> move.. so he's not automatically dead.Hamel™https://www.blogger.com/profile/10274145010591107989noreply@blogger.comtag:blogger.com,1999:blog-8604481147223427499.post-26368330576965399402014-03-23T10:04:20.545-05:002014-03-23T10:04:20.545-05:00It can be as harsh as the GM wants it to be, reall...It can be as harsh as the GM wants it to be, really. I know that was an extreme example. I was just trying to illustrate that DW is about more than numbers-first. From my wholly incomplete reading, I think it would also be viable to say to a player in that situation "A column is beginning to topple in your direction. This thing is huge and intent on hurting you. What do you do?" Assuming the player goes with the obvious "Dive out of the way!" You could then call for a Defy Danger roll.<br /><br />To carry it a step further, assume another roll of 6-. Now the guy is really screwed by his own narrative of the fiction. He dove for cover, so now he is prone. IF the GM knew there were many columns falling, then the poor guy possibly dove into the path of another one and rolls over in time to see it come down.<br /><br />The thing is a 6- indicates something undesirable is happening. That something should be informed by the fiction, but not necessarily controlled by it. At least that is my understanding, at this point in my reading.Davidhttps://www.blogger.com/profile/17820010482226879079noreply@blogger.comtag:blogger.com,1999:blog-8604481147223427499.post-58956956725493814422014-03-23T09:10:59.747-05:002014-03-23T09:10:59.747-05:00I haven't read Dungeon World, but is it really...I haven't read Dungeon World, but is it really that strictly deadly on a 6-? Couldn't you just as easily say the fiction demands that a falling 2-ton column could kill you, but doesn't necessarily have to - you could be pinned, trapped, partly crushed but not fatally, etc.?<br /><br />Or is 6- pretty much" the worst stuff happens that could happen if this was a story?" It sounds much less harsh right up until your column example.<br /><br />Your posts do make me want to read DW.Peter Dhttps://www.blogger.com/profile/14246000382321978462noreply@blogger.com